MINIMATRIX
ROLE
Designer/UI
DESCRIPTION
This was a group project in a course called AI Based Experience Design which I read in the autumn term 2021 for 4 weeks.
In the game you can choose to play Connect4 or Chess and then play against an AI that is based on the Minimax-algorithm.
The game is made for teaching the players more about how the Minimax-algorithm works, but also teach them new ways to play Connect 4 and Chess.
YEAR
2021
GENRE
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Puzzle
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Competition
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Education
PLATFORM
PC/Windows
TOOLS
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Unity (C#)
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Visual Studio
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GitHub
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Miro
Group size
7 group members

MiniMatrix Gameplay
DESIGN
In this project I took on more of a designer role and we designers worked alot togheter.
I didn´t make any grafik, but except that I have been part of everything else regarding the design of the project.
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UI
When it comes to UI, I was the one who primarily worked with it. More specifically:
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Setting up working buttons in each scene
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Placing text on the canvas
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Creating and setting up panels