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CITRINE

ROLE

Gameplay Programmer/UI

DESCRIPTION

This was a group project in a course called Game Mechanics which I read in the spring semester of 2021 for 10 weeks. In this project I didn’t really have a specific thing to work on throughout the project(one programmer had the AI:s and the other one Character Controller). Instead I was the one that fixed smaller stuff that was crucial to the game.

YEAR

2021

GENRE

  • Adventure

  • Feel-Good

  • Platformer

PLATFORM

PC/Windows

TOOLS

  • Unity (C#)

  • Visual studio

  • GitHub

  • Trello

Group size

6 group members

Citrine Gameplay

Citrine Gameplay

Spela video

PLAY GAME

PROGRAMMING

The scripts I worked on the most in this project is:​

  • PlayerController

  • GameController

  • ThirdPersonCamera

  • Helpclass

  • Load and Save system

  • Gates

  • LoadNextScene

  • Pickups

  • GameMenu

  • MainMenu

  • WinMenu

UI

I also did most of the UI in this project, more specifically:

  • Setting up working buttons with text for main menu, win menu and game menu

  • Setting up the canvas with healthbar and counters etc.

​

PREVIOUS GAME
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