CITRINE
ROLE
Gameplay Programmer/UI
DESCRIPTION
This was a group project in a course called Game Mechanics which I read in the spring semester of 2021 for 10 weeks. In this project I didn’t really have a specific thing to work on throughout the project(one programmer had the AI:s and the other one Character Controller). Instead I was the one that fixed smaller stuff that was crucial to the game.
YEAR
2021
GENRE
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Adventure
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Feel-Good
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Platformer
PLATFORM
PC/Windows
TOOLS
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Unity (C#)
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Visual studio
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GitHub
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Trello
Group size
6 group members

Citrine Gameplay
PLAY GAME
PROGRAMMING
The scripts I worked on the most in this project is:​
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PlayerController
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GameController
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ThirdPersonCamera
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Helpclass
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Load and Save system
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Gates
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LoadNextScene
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Pickups
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GameMenu
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MainMenu
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WinMenu
UI
I also did most of the UI in this project, more specifically:
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Setting up working buttons with text for main menu, win menu and game menu
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Setting up the canvas with healthbar and counters etc.
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